Unsubdivide hexels9/5/2023 ![]() Fix T88060: Expand freezing when deleting a Face Set with multiple loose parts 8815e3e330.Fix T82155: Fade inactive geometry overlay not working with instanced geometry ce62d65094.Fix wrong loop count in Sculpt Expand code 0e3475a0ec.Fix Sculpt tools showing the cursor of the previous active brush d70cfb90e0.Fix sculpt neighbor iterator not taking visibility into account bd76184966.D11243 Fix T88230: Properly handle Face Set visibility in Expand Face Sets editing. ![]() D11249 Add comment regarding Fade Inactive Geometry property in overlays popover.Depending on the state of the module proposal, continue working on more technical/roadmap documentation.This week I fixed some bugs and I continue working on a better design for some new experimental tools. Having that finished as soon as possible should be the priority. Continue working on the implementation plan and technical documentation.This week I continue with some tool prototypes and I started planning the next phase of documentation, the implementation plan. This week I participated on the asset manager workshop and I started planning the technical design and documentation for the asset fundamentals project. Make the patch for the new mask filter for 3.0.This week I participated on the asset manager workshop, tested some prototypes for the assets fundamental workshop (extended face set/masking tools) and I started working on the final version of the mask filter for 3.0 Continue with the asset fundamentals technical design.I reviewed the mask filter again, but I think it is better to wait after having the asset project more advanced as the implementation can also be useful for general attribute editing. This week I made the initial blog post for the asset project and continued with task listing and dependencies. Try to simplify the twist brush so it can exposed in the current UI if possible. ![]()
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